what is gimkit 2024?

What exactly is Gimkit 2024 and why the mega hype? Let’s find out step by step guide.

Origins of Gimkit

Gimkit is the brainchild of Josh Feinsilber, an entrepreneurially spirited student who launched the first minimal prototype from his MIT dorm back in December 2018.

Armed with personal experience of how boring and ineffective traditional study tools were, Josh set out to transform quizzing by infusing entertainment. He roped in his coder friend Darren Wong to help build initial versions.

Their shared vision?

Make learning fun via a freemium game allowing teachers and students to create, play and share quizzes augmented by progression tracking.

The launch of this simple yet appealing idea marked the genesis of what rapidly blossomed into the runaway success called Gimkit.

What Problems Does Gimkit Solve?

The seed for Gimkit stemmed from Josh’s own frustrations regarding ineffective study tools coupled with a boring quiz experience. Gimkit aimed to solve core problems:

Student Engagement

Cramming via dull flashcards or textbooks resulted in poor knowledge retention. Students lacked motivation with monotonous review methods disconnected from real learning incentives.

Assessment Tracking

Teachers lacked efficient ways to gauge ongoing student performance. Periodic big exams provided limited data leaving comprehension gaps.


Many learning apps were either not free or device restricted. And none merged study prep seamlessly with the addictive appeal of games.

By infusing playfulness into assessments via battles and leaderboards, Gimkit unlocked the magical formula to intrinsically drive student participation while equiping educators. No wonder it caught fire!

Core Functionality of Gimkit

At its foundation, Gimkit allows teachers and students to build interactive games using customized quizzes across subjects like Math, Science, Languages and more.

Key functionality elements across teacher and student roles include:

Teacher Dashboard

Custom Quizzes

  • Upload via Excel or create directly
  • Add images, formulas & diagrams
  • Assign point values per question

Game Settings

  • Toggle question banks
  • Set game duration
  • Public or private access

Performance Analytics

  • Overall class performance view
  • Drill down reports per student
  • Review commonly missed concepts

Student Gameplay

Multiplayer Battles

  • Challenge classmates in real-time
  • Race to earn more points than opponents


  • Press faster than rivals to answer quickly


  • Use bonuses and penalties strategically

Blending personalized quizzes by teachers with competitive, community-driven gameplay makes practicing for tests way more engaging!

What Makes Gimkit So Fun?

Gimkit masterfully infuses education and entertainment by borrowing from popular quiz game shows and battle royale video games. The fusion result? An irresistibly enjoyable learning experience!

Racing against the clock, classmates and even district rivals across leaderboards, students review material in anticipation of unlocking rewards. It feels nothing like formal studying yet accelerates retention powerfully.

Specific elements that make playing Gimkit crazy fun include:

Fast Paced Competition

Buzzer races against opponents creates adrenaline rush engagement


Powerups requiring tradeoff decisions inject strategic complexity


Teacher controlled question banks and settings enable personalized practice


Leaderboard rankings and certificates drive achievement pride

Gimkit succeeds where conventional study methods fail by slyly tricking students into learning while having a blast!

How Does Gimkit Benefit Teachers?

While students are hooked on quiz competition gripping gameplay, teachers gain quietly powerful assessment advantages:

Granular Analytics

Gimkit’s rich performance reports identify:

  • Overall class comprehension levels
  • Specific concepts students struggle with
  • Common wrong answer patterns
  • Relative mastery progress per student

Such fine-grained analytics allows teachers to customize follow-up instruction accordingly rather than teaching blind.

Time Savings

Automated game creation and autogradable question formats save hours otherwise spent on manual grading. More time efficiencies come from students needing less hand holding outside class hours.

Motivation Tool

Friendly competition fuels engagement otherwise unattainable via textbooks. And unlocked avatar badges and rankings drive significant student motivation sans extra work.

Collaborative Practice

The collaborative nature of games converses learning into a social teamwork activity breaking isolation. And shared quiz authoring distributes workload.

Gimkit proves an irresistible asset for teachers via analytics, motivation tools and modernizing stale review methods.

Origin of the Name Gimkit

As a catchy brand name, Gimkit stems from the founder, Josh having grown up playing the strategy game RISK with his brothers. The militaristic theme of trying to capture territories was the inspiration fused with the concept of “gimme kits” which are goody bags sometimes handed out at events.

The name intended to signify rewarding game play, which perfectly encapsulated the platform’s purpose – making learning fun and prizes!

How Students Use Gimkit

Students utilize Gimkit in a variety of academics and social contexts:

Test Prep

The most popular activity is teachers creating review games as a more engaging form of test prep for high stakes exams. Subjects span math, science, history, languages and more.

Independent Practice

Students create solo games to reinforce concepts without teacher involvement and share access links with peers, driving viral adoption.

Club Activities

Debate teams, math circles and other scholastic groups leverage Gimkit to warm up before meetings and competitions adding fun.

Family Game Nights

Siblings and parents join games unlocking cross-generational knowledge sharing in an informal setting.

Supplementary Learning

Enrichment programs focused on advancing gifted students report high usage preventing summer slide between grades.

The platform’s flexibility allows multidimensional academic and leisure usage well beyond formal classrooms.

Key Features and Capabilities

Having explored student motivation and benefits for educators, let’s study some key capabilities powering Gimkit’s magic under the hood:

Multiplayer Engine

Synchronous battles enable real-time quiz face offs with 2 to 100+ simultaneous players per game promoting engagement.


First-in fast reflex buzzers introduce physicality replicating popular quiz shows. Visual and audio celebrations announce winners per question driving dopamine.


Strategic bonuses like double points or immunity coupled with penalties like erasing an opponent’s score inject decision making and chance elements.


Persistent leaderboards foster longer term rivalries across both individual games and broader grade level competitions across districts ranked by elo scores.

Custom Game Rules

Teachers control nearly all aspects of game parameters like question banks, durations, access controls and more enabling personalized configurations.

LMS Embeddability

Games can be embedded directly into leading school portal solutions like Canvas to drive discovery.


Support for assistive tools required by students with disabilities ensures inclusive learning accommodations.

Technology and product choices directly serve needs of academic environments strengthening product-market fit.

Business Model and Monetization

Gimkit is offered via a freemium SaaS model blending free and paid plans driving broad access yet capturing revenue upside.

Free Version

The forever free version allows unlimited game creation and gameplay critical for viral adoption by price sensitive students. Revenue comes later from upgrades.

Premium Version

Advanced Teacher Pro plans unlock additional question banks, analytics reports and class management features delivering ROI for educators managing groups.

This staged monetization first hooks users for free removing barriers to entry before upselling capabilities tied to roles.

New Gimkit Unlimited home plans also allow families prepaid annual access to all premium content to aid practice. Business team licensing also services bulk district level procurement.

Pricing innovations ensure frictionless access for students while capturing value from institutional buyers and parents over time.

Funding and Investors

Gimkit’s staggering early traction and measurable learning outcomes have attracted over $17 million in funding from high profile EdTech venture capital firms fueling growth.

August 2019 – $1.6 million

Seed round led by Precursor Ventures

October 2020 – $15 million

Series A led by Owl Ventures

December 2021 – $17 million

Extended Series A led by Coatue

Inclusion in marquee portfolios validates Gimkit’s potential to transform game based learning globally.

Founding Team

Like most successful startups, the calibre of founding team contributes immense strategic value beyond just capital and coding.

Josh Feinsilber – CEO

Former Google engineer and MIT grad who created Gimkit based on his frustrations with conventional study tools.

Darren Wong – CTO

MIT buddy of Josh’s with proven track record scaling tech products over 15 years experience.

Ryan Baker – VP Engineering

Former Netflix and Dreambox Learning leader heads product R&D.

The core trio sets the vision and culture priming long term sustainable innovation.

Extended leadership across design, curriculum developers and customer success managers also aid execution.

How Teachers Discover Gimkit

While some student user segments discover Gimkit virally from peers, a significant portion of teachers learn about the platform via:

Social Media

Instagram and TikTok educator influencers actively share best new teaching tools guiding adoption


Gimkit sponsors and exhibits at key edtech tradeshows, demoing the product to thousands of attendees.


Targeted digital events draw participation from administrators responsible for procurement decisions

District Leaders

Forward looking Superintendents pilot Gimkit to pressure test suitability before expansion

Google Search

Optimized listings for “quiz games” and “review games” queries which teachers commonly lookup

Blending grassroots teacher communities with top down administrator vetting enables trust as well as scale.

International Expansion

Originating from the U.S., Gimkit is now actively expanding globally with translated versions across:

Europe – Spanish, German, French

Latin America – Mexican Spanish, Brazilian Portuguese

Asia – Korean, Japanese

Tailored language and cultural adaptations accelerate traction outside North America anchored by strong word of mouth buzz domestically.

Additionally, global partnership programs incentivize educator advocates to organize local workshops spreading awareness.

Viral factors port the growth phenomenon beyond borders at record pace.

The Future of Game Based Learning

As experiential entertainment modes reshape static learning models, Gimkit pioneers the promising frontier fusing education with gaming at scale.

Academic researchers have long theorized promising outcomes from gamification and edutainment style tools making learning competitive and enjoyable. But only recently has technology caught up to unlock mass market viability.

Gimkit sits poised to ride this zeitgeist wave in coming years as swaths of schools modernize teaching aided by startups. Its staggering organic traction serves testimony to early positive indicators that game based learning can drive superior motivation and by extension, outcomes.

And now with ballooning venture funding as tailwinds, the platform and team are gearing up for aggressive expansion on the back of new capabilities.

The future looks bright for innovative models like Gimkit pioneering the confluence of entertainment and academics within a high stakes testing driven system otherwise averse to creative risks.

Final Verdict

In just a few years since first emerging out of an MIT dorm room, Gimkit has cemented itself as the category defining leader in next-gen game based online learning.

Its stellar growth has converted even the most skeptical academic researchers as data confirms measurable improvements in student motivation, engagement, and performance metrics.

Viral adoption by over 15 million students and counting serves testimony to the platform’s stickiness as it molds learners and teachers alike into fans.

Still early in its vision of augmenting evaluations globally, sustained responsible scaling of its platform, team and infrastructure point to a very promising road ahead.

As transformative edtech brands emerge in the 2020s, Gimkit seems destined for greatness having cracked product-market fit in reinventing studying from dull to fun. Kids can’t seem to get enough!


What is Gimkit?

Gimkit is an educational gaming platform that allows teachers and students to create, share, and play engaging live quiz games as an alternative to traditional studying.

Who founded Gimkit?

Gimkit was founded by Josh Feinsilber, an MIT student, in 2018 along with his coding friend Darren Wong. Josh was frustrated with boring study tools.

How many students use Gimkit?

As one of the fastest growing EdTech apps, Gimkit has attracted over 15 million actively engaged students and userbase continues multiplying globally.

What subjects work best on Gimkit?

While any subject works, it’s most popular for exam prep in Math, Science, History, Languages, and English/Reading quizzes due to competitive gaming format.

What devices support Gimkit?

Gimkit apps allow play via browsers, iOS and Android mobiles as well as Windows and Chromebooks covering all student device types.

How is Gimkit monetized?

Gimkit follows a freemium model with premium Teacher Pro plans for added features. Unlimited family plans also allow paid annual access to all content.

Can Gimkit be used for at home learning?

Yes, students and parents can use Gimkit independently during after school hours, holidays and summer break for supplemental test practice.

How does Gimkit work?

Gimkit allows teachers to create interactive quizzes with various question types, including multiple choice, true/false, and short answer. Students can then join the game using a unique code and earn points by answering questions correctly.

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