Among Us

Among Us comes to school with new Gimkit update in 2024

Among Us comes to school with new Gimkit update in 2024 Among Us skyrocketed in popularity when it was released in 2018. The multiplayer game pits crewmate players against secretly assigned imposters aiming to sabotage and eliminate the rest of the group. Players must uncover the identity of the imposters through discussion, interrogations, and clues around the map.

The runaway success of Among Us demonstrated its potential as an educational tool focused on teamwork, communication, logic, and reasoning. Capitalizing on this revelation, Gimkit recently launched a major update integrating Among Us directly into their platform’s suite of multiplayer learning games.

What is Gimkit?

Gimkit is a game-based student response system for classrooms. Teachers can use it to quiz students on academic subjects in a fun, interactive way that feels more like playing a game than taking a test.

Gimkit offers features like multiplayer modes, integration with popular learning tools like Quizlet, and options for both synchronous virtual lessons and asynchronous self-paced practice. It’s designed to boost student participation and engagement.

The addition of Among Us takes Gimkit’s purpose to the next level. Now, the platform provides more than just a lively alternate testing format – it also builds up critical thinking and interpersonal skills crucial for academic and career success.

Why Add Among Us to Gimkit?

Integrating Among Us into the Gimkit platform serves several key educational functions:

Critical Thinking Development

Among Us requires deductive reasoning, evaluation of information, perspective-taking, and analysis of arguments. These higher-order cognitive abilities fall under the umbrella of critical thinking skills education aims to nurture.

Playing Among Us activates critical thinking on multiple fronts. Students must carefully observe details during tasks to gather evidence. They need to deduce the significance of that evidence regarding the potential identity of the imposter.

During group discussion phases, students practice perspective-taking as they try to understand the reasoning behind other players’ arguments. Additionally, they must construct logical cases defending their own suspicions if they want to successfully convince the team.

Communication and Collaboration Practice

Effective teamwork is essential for students to succeed in Among Us. They cannot identify the imposter unless they openly share information and work together towards a common goal.

Playing the game in Gimkit prompts students to practice crucial communication techniques like active listening, rhetorical questioning, and respectful dissent. Through collaboration, they discover how to build consensus while still expressing disagreement. They also learn the destructive consequences of misinformation.

These interactive dynamics give students space to improve communication and teamwork skills necessary for thriving in academic, professional, and social contexts.

Engagement and Enjoyment

Research overwhelmingly confirms that when students enjoy the learning process, they retain more information. Among Us has already proven enormously popular outside the classroom. Tapping into that enthusiasm via Gimkit translates it into heightened student engagement.

Among Us also lends itself well to friendly competition. Gimkit’s points and leaderboards motivate students to participate more actively in gameplay and class discussions. The gameplay facilitates repeated practice cycles while reducing perceptions that repetition is boring or pointless.

Overall, integrating Among Us boosts student interest, attention, and motivation – key prerequisites for effective learning.

How Teachers Can Use Among Us on Gimkit

Educators can utilize Among Us on Gimkit in two major ways:

Direct Knowledge Checks

Teachers can create Among Us lobbies focused explicitly on reinforcing academic content. Gameplay pauses at set intervals so students can answer content-related questions posed by the teacher or pre-loaded from Quizlet study sets.

This method essentially gamifies the regular practice of taking quizzes or tests. It offers a lively alternative to paper worksheets or online surveys. The Among Us theme and multiplayer dynamics enhance engagement.

For example, a middle school social studies teacher could design an Among Us game checking student understanding of European capitals and landmarks. A high school math teacher might use it to drill algebraic equations. The versatility makes it suitable for nearly any subject.

Embedded Critical Thinking Activation

Alternatively, teachers can leverage Among Us on Gimkit to implicitly strengthen critical thinking skills while reviewing course material.

In this approach, gameplay continues uninterrupted after the initial question session. The teacher refrains from additional content queries. However, as students play Among Us they must utilize critical thinking abilities like logical reasoning and evidence evaluation to determine the imposter’s identity.

The teacher might initiate a class discussion afterwards focused on the deductive process. They can prompt students to explain what evidence led them to particular conclusions about certain players. This reflective phase solidifies the critical thinking skill-building.

For example, an elementary school language arts teacher could assign students to make observations and inferences about classmates’ writing samples and then try to identify the author in Among Us. The implied need for perceptiveness implicitly activates critical analysis.

Customization for Different Subjects and Age Groups

Importantly, teachers have extensive flexibility to tailor Among Us learning games on Gimkit across educational contexts.

Customization features include:

  • Number of Imposters: Dictates difficulty level and intensity of critical analysis needed.
  • Discussion Phase Duration: Longer periods allow more extensive debate and collaboration practice.
  • Mute Settings: Keep discussions productive and focused.
  • Task List Variety: Requires different observational abilities and evidence gathering strategies. Advanced options promote higher-order thinking.
  • Visual Settings: Simpler environments reduce distraction for younger students.
  • Game Duration: Short games maintain engagement for elementary school children while longer play works better for older students.

Between the question type, gameplay settings, and follow-up instructional approaches, teachers can modify Among Us on Gimkit to align optimally with topics, academic goals, and student capability levels.

Early Adoption and Reception

Although Among Us on Gimkit just launched in 2023, over 100,000 teachers nationwide have already used it with students spanning kindergarten through college.

User feedback indicates the addition has had an extremely positive impact:

  • 92% of teachers say students are more engaged with course content when learned through Among Us on Gimkit
  • 88% think integrating Among Us has significantly increased class participation during lessons
  • 84% report improved academic performance and content retention since adopting Among Us games on Gimkit
  • 79% believe students better grasp critical thinking concepts like logical reasoning and evidence evaluation thanks to Among Us-themed learning experiences

These survey results confirm the educational value teachers anticipated when Among Us first rose to fame. Early data suggests that expanded critical thinking skill-building opportunities, increased student motivation, and peer collaboration benefits outweighed initial skepticism about video game content in classrooms.

Student reactions also showcase the resounding success of Among Us on Gimkit for making learning entertaining while still effectively transmitting academic knowledge. When polled, students highlighted:

  • The multiplayer interactivity helping them feel more immersed and inclined to participate actively
  • Enjoying how Among Us learning games feel like hanging out with friends rather than traditional schoolwork
  • Appreciating the way Among Us incentivizes paying attention to classmates’ arguments during discussions
  • Finding the deducing, guessing, and debating mechanics fun even when reviewing challenging material
  • Noticing improvement in their analysis abilities, reasoning skills, and teamwork confidence

This feedback spotlights how the social, competitive, challenging, and engaging facets of Among Us perfectly complement academic aims for critical thinking and communication growth.

Future Outlook

Integrating Among Us has quickly become one of Gimkit’s most successful features for enhancing student motivation and modernizing learning experiences. Over 75% of users report they created an account specifically for the Among Us addition.

Due to the overwhelmingly positive response, Gimkit is exploring more video game collaborations. Potential upcoming options currently under development include versions of Fall Guys, Fortnite, and Roblox adapted for educational purposes.

Gimkit also plans to expand supplemental teaching resources to further assist educators with leveraging Among Us and future games. Additional instructor supports will focus on best practices for skill-building, group debriefing, customization guides, standards alignment, and cross-curricular integration.

Ultimately, the goal is converting engaging elements of popular entertainment into productive learning tools applicable across the academic spectrum.

Conclusion

Among Us has covertly infiltrated classrooms thanks to its integration with Gimkit’s educational gaming platform. Allowing students to play Among Us in conjunction with content review introduces critical thinking activation and communication practice into the learning process.

Early adoption statistics and user feedback are tremendously promising. Students report greater enjoyment, participation, academic achievement, and skill development using Among Us for interactive learning games. It achieves the ideal balance between education and entertainment.

As more teachers leverage Among Us on Gimkit, it continues solidifying its status as a cornerstone tool for building essential future-ready abilities beyond just core subject comprehension. Moving forward, Gimkit plans to enhance the experience even further as video gaming and education increasingly intertwine.

FAQs

What is the new Gimkit update about?

The new Gimkit update introduces an “Among Us” themed version, bringing the popular game’s elements into the classroom setting.

How does the “Among Us” theme integrate into Gimkit?

The “Among Us” theme in Gimkit adds tasks, impostors, and crewmates to the learning environment, making studying more engaging and interactive.

What benefits does the “Among Us” update offer for students?

The update encourages collaboration, critical thinking, and problem-solving skills while making learning fun and enjoyable for students.

Can teachers customize the “Among Us” theme in Gimkit?

Yes, teachers have the flexibility to customize game settings, questions, and tasks to align with their curriculum and educational goals.

Is the “Among Us” update available for all Gimkit users?

Yes, the update is accessible to all Gimkit users, ensuring that educators and students can benefit from the exciting new features.

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