How to Do Coyote Jumps in Don’t Look Down with 10:06 Speedrun – Newest Gimkit Mode
How to Do Coyote Jumps in Don’t Look Down with 10:06 Speedrun – Newest Gimkit Mode 2024.In the ever-evolving world of gaming, two seemingly disparate realms have collided in the most unexpected yet exciting way. On one side, we have the heart-pounding, parkour-style game “Don’t Look Down,” where speedrunners push the boundaries of human reflexes to achieve record-breaking times. On the other, there’s Gimkit, an educational gaming platform that has taken the classroom by storm. In 2024, Gimkit unveiled its most innovative mode yet, one that ingeniously incorporates advanced gaming techniques into its learning framework.
This groundbreaking update? A module inspired by “Don’t Look Down’s” most critical speedrunning technique—the Coyote Jump. Yes, you read that right. The same skill that propels elite gamers to a jaw-dropping 10:06 speedrun in “Don’t Look Down” is now being used to accelerate learning in classrooms worldwide. This comprehensive guide will walk you through mastering Coyote Jumps in the game, achieving that elusive 10:06 record, and then applying those skills in Gimkit’s cutting-edge educational mode.
The Rise of “Don’t Look Down” in the Speedrunning Community
Before we delve into the intricacies of Coyote Jumps, it’s crucial to understand the game that has taken the speedrunning world by storm. “Don’t Look Down,” released in 2022, is not just another parkour game; it’s a meticulously crafted experience that tests the limits of precision, timing, and split-second decision-making.
Game Mechanics and Objectives
Set in a dystopian future where megacorporations have turned cities into vertical labyrinths, “Don’t Look Down” casts you as an urban explorer navigating this treacherous skyline. Your goal? Reach the top of each skyscraper complex as quickly as possible. The twist lies in the game’s titular mechanic: looking down slows your movement, adding precious seconds to your time. This forces players to rely on spatial awareness and muscle memory rather than visual cues.
The game offers a variety of movement options:
- Wall-running
- Edge-grabbing
- Zip-lining
- Ledge-hopping
- And most critically, jumping
It’s this last action, particularly when executed as a Coyote Jump, that separates the professionals from the amateurs.
From Niche to Mainstream
When “Don’t Look Down” first launched, it garnered positive reviews for its atmospheric setting and tight controls. However, it wasn’t until speedrunner “VerticalVelocity” posted a sub-15-minute run in early 2023 that the game caught the attention of the speedrunning elite.
What followed was an arms race of techniques and optimizations:
- March 2023: “SkylineScrambler” – 13:42
- June 2023: “UrbanNinja” – 12:18 (Using advanced wall-kicks)
- September 2023: “EdgeLord” – 11:34 (First to fully utilize edge-grabs)
Each runner brought new strategies to the table, but they all had one thing in common: a heavy reliance on Coyote Jumps. It became clear that mastering this technique was non-negotiable for top-tier times.
The Current World Record: 10:06
On January 15, 2024, during the winter Games Done Quick event, a relatively unknown runner named “TimeFlier” shocked the world. In a run that left commentators speechless, they clocked in at an astonishing 10:06—nearly 90 seconds faster than the previous record.
Post-run analysis revealed that TimeFlier’s success hinged on their impeccable execution of Coyote Jumps. Not only did they use the technique more frequently than any predecessor, but they also applied it in situations previously deemed too risky. This paradigm-shifting run didn’t just set a new record; it redefined how “Don’t Look Down” is approached at the highest level.
![Coyote Jumps
Don't Look Down](https://gimkitjoin.uk/wp-content/uploads/2024/05/Can-Gimkit-be-used-for-remote-learning-1.png)
Understanding and Mastering Coyote Jumps
At the heart of TimeFlier’s 10:06 speedrun—and now a key component in Gimkit’s newest mode—lies the Coyote Jump. But what exactly is this technique, and how can you master it?
What is a Coyote Jump?
A Coyote Jump, also known as “Coyote Time,” is a gameplay mechanic that allows a character to jump even after they’ve left a platform’s edge. The name is a humorous nod to Wile E. Coyote from Looney Tunes cartoons, who often runs off cliffs but doesn’t fall until he realizes he’s in mid-air.
In video game terms, Coyote Time is a grace period—usually measured in milliseconds—during which you can still execute a jump despite no longer being in contact with a jumpable surface. This feature is designed to compensate for human reaction time and potential input lag, making platforming games more forgiving and fluid.
Coyote Jumps in “Don’t Look Down”
What sets “Don’t Look Down” apart is its extraordinarily generous Coyote Time window. While most games offer 50-100 milliseconds, “Don’t Look Down” provides a whopping 200ms (0.2 seconds) after leaving a platform. This extended window isn’t just a accessibility feature; it’s a core part of the game’s advanced movement system.
In the context of “Don’t Look Down,” Coyote Jumps allow you to:
- Maintain full running speed into jumps
- Fine-tune your takeoff position mid-air
- Chain together seemingly impossible leap sequences
Interestingly, the 200ms window is consistent across all surfaces and situations. Whether you’re on a narrow pipe, a slanted solar panel, or even transitioning out of a wall-run, the Coyote Time remains unchanged. This consistency is what enables top speedrunners to plan and execute precise jump chains with unwavering confidence.
The Physics Behind the Magic
To truly master Coyote Jumps in “Don’t Look Down,” it helps to understand the underlying mechanics. The game uses a custom physics engine that treats velocity and positioning in a unique way.
- Velocity Preservation: When you run off an edge, your horizontal velocity is maintained for the full 200ms Coyote Time window. This means you’re effectively still “running” even when in mid-air.
- Positional Rollback: Here’s where it gets fascinating. During Coyote Time, the game actually rolls back your character’s positional data. As far as the jump mechanic is concerned, you’re still on the platform you just left. This is why you can jump with full power and control.
- Directional Input: Most remarkably, any directional input during this 200ms window affects your jump vector. A slight left or right tap can shift your trajectory by several degrees, often meaning the difference between a successful leap and a fatal fall.
- No Vertical Penalty: Unlike some games where jumping later in a fall reduces jump height, “Don’t Look Down” allows full vertical power throughout the entire Coyote Time. This enables those gravity-defying leaps that have become the speedrun’s signature.
Training Your Coyote Jump Skills
Now that we grasp the theory, let’s move on to practice. Here’s a structured training regimen to elevate your Coyote Jump proficiency:
- Basic Timing Drills (1 hour daily, 1 week)
- Find a long, straight platform in Level 1
- Sprint off repeatedly, jumping at varied intervals
- Use the edge’s texture change as your visual cue
- Aim for 100 successful jumps per session
- Surface Variety (1 hour daily, 1 week)
- Repeat timing drills on different materials:
- Glass (Trump Tower, Level 3)
- Metal (Factory Catwalks, Level 7)
- Concrete (City Hall, Level 4)
- Goal: Consistent timing regardless of texture
- Auditory Training (30 mins daily, 1 week)
- Use a metronome app set to 300 BPM (200ms intervals)
- Time your jumps to the beat
- Try this with eyes closed to enhance proprioception
- Dynamic Scenarios (1.5 hours daily, 2 weeks)
- “Obstacle Course” (Level 6): Jump between AC units
- “Wind Tunnel” (Level 9): Fight air resistance
- “Solar Array” (Level 11): Navigate angled panels
- Focus: Adapting Coyote Jumps to varied conditions
- Advanced Chaining (2 hours daily, 2 weeks)
- “Vent Shaft” (Level 8): 3x consecutive Coyote Jumps
- “Neon Run” (Level 12): 5x mixed Coyote and standard jumps
- “Data Center” (Level 14): Wall-run into Coyote into edge-grab
- Master realistic, high-pressure sequences
- Mental Fortitude (1 hour daily, ongoing)
- Meditate before sessions to enhance focus
- Use binaural beats (alpha waves) during practice
- Visualize successful jumps in first-person view
- Cultivate a growth mindset; mistakes are data
- Physical Conditioning (30 mins daily, ongoing)
- Finger dexterity exercises
- Wrist flexibility routines
- Eye movement drills (saccades)
- Maintain overall fitness for extended play sessions
- Analysis & Feedback (1 hour weekly)
- Record practice runs
- Review at 0.25x speed
- Post clips on “Don’t Look Down” Discord
- Incorporate community tips
Route-Specific Coyote Jumps for 10:06
With a solid foundation, let’s examine the most critical Coyote Jumps in the 10:06 route:
- “Skyline Skip” (Level 2, 00:45)
- Setup: Sprint along Trump Tower’s edge
- Jump: When your foot leaves the illuminated strip
- Lands you on Chrysler Building, skipping two towers
- “Factory Flight” (Level 7, 03:12)
- Setup: Wall-run up sheet metal, transition to conveyor belt
- Jump: The instant you feel the belt’s edge
- Boosted by belt speed, hits a far catwalk
- “Cloudbreak Leap” (Level 10, 05:38)
- Setup: Navigate external elevator shaft
- Jump: When elevator judders at top floor
- Vibration is your cue; visuals are obscured by clouds
- “Data Center Dash” (Level 14, 08:22)
- Setup: Most technical sequence—wall-run to server rack
- Jump: Eye-level with rack’s “Error 404” sticker
- Chain into two more Coyote Jumps on heat sinks
- “Final Ascent” (Level 15, 09:40)
- Setup: The run-defining moment, scaling the corporate spire
- Jump: Five consecutive Coyote Jumps between window cleaner platforms
- No visual cues; pure muscle memory
Each of these jumps shaves seconds off your time. Perfect them, and the 10:06 speedrun is within reach.
![Coyote Jumps
Don't Look Down](https://gimkitjoin.uk/wp-content/uploads/2024/05/How-to-Cheat-in-Gimkit-in-2024-1.png)
Gimkit’s Revolutionary Update: Learning at Terminal Velocity
Now, let’s shift gears and explore how the high-octane world of “Don’t Look Down” speedrunning has unexpectedly merged with education through Gimkit’s innovative 2024 update.
What is Gimkit?
For the uninitiated, Gimkit is an online learning platform that gamifies education. Launched in 2017, it quickly gained traction for its unique approach: students earn in-game currency by correctly answering questions, which they can then invest to boost their earning potential. This economic layer adds strategic depth, encouraging both knowledge retention and financial literacy.
Over the years, Gimkit has introduced various themed modes to keep students engaged:
- “Gimkit Ink” (2020): A Splatoon-inspired mode
- “Gimkit Racing” (2022): Based on kart-racing games
- “Gimkit Quest” (2023): An RPG-style adventure
Each update has successfully translated gaming concepts into educational tools. But in 2024, Gimkit took its most audacious leap yet.
Introducing “Gimkit: Terminal Velocity”
On March 15, 2024, Gimkit unveiled “Terminal Velocity”—a mode that marries the parkour mechanics of “Don’t Look Down” with adaptive learning algorithms. The result is an educational experience that dynamically adjusts its difficulty based on a student’s performance, much like a speedrunner fine-tuning their route.
In this mode, students navigate a virtual cityscape remarkably similar to “Don’t Look Down’s” setting. Their avatar’s speed and jump height are dictated by the accuracy and speed of their answers. Most innovatively, the mode introduces educational “Coyote Jumps.”
Educational Coyote Jumps: Bridging Gaming and Learning
In “Terminal Velocity,” Coyote Jumps aren’t just a gaming mechanic; they’re a pedagogical tool. Here’s how it works:
- Question Platforms: Each building represents a subject area (Math, Science, History, etc.). Individual ledges are specific topics or difficulty levels.
- Running and Jumping: As in “Don’t Look Down,” students sprint along platforms. Each correct answer maintains or increases their speed. To jump between buildings (subjects), they must answer a question.
- The Coyote Jump Mechanic: Here’s the genius part. If a student misses a question, they don’t immediately fall. Instead, they enter a “Coyote Time” phase—an educational grace period. They’re presented with a follow-up question, often a hint or a simpler version of the one they missed.
- Adapted from “Don’t Look Down”: Just as in the speedrunning game, students have 200ms (translated to 2 seconds in Gimkit) to “jump” again by answering this follow-up question. A correct response allows them to recover, symbolizing the way Coyote Time in “Don’t Look Down” lets players jump after leaving a platform.
- Skill Trees and Power-Ups: Borrowing more from the parkour game, Gimkit offers educational “skills”:
- “Wall-Run Reviews”: Quickly review past topics
- “Edge-Grab Hints”: Get partial answers
- “Zip-Line Skips”: Test out of mastered subjects
- Leaderboards and Speedrun Times: Students aren’t just scored on accuracy but on completion speed. This gamifies the learning process, encouraging rapid recall—a skill that mirrors the quick decision-making in “Don’t Look Down” speedruns.
The Science Behind the Mode
Gimkit’s adaptation of Coyote Jumps isn’t merely a gimmick; it’s grounded in cognitive science:
- Error Correction: In education, immediate feedback on mistakes is crucial. The Coyote Jump mechanic provides instant follow-up, helping students correct misconceptions in real-time.
- Scaffolding: By offering a simpler question during “Coyote Time,” the mode scaffolds learning. It breaks down complex topics, allowing students to grasp fundamentals before tackling harder concepts.
- Growth Mindset: In “Don’t Look Down,” a missed jump isn’t game over; Coyote Time offers a second chance. This fosters a growth mindset in education, teaching students that mistakes are opportunities, not failures.
- Flow State: Speedrunners often describe being “in the zone.” Gimkit’s dynamic difficulty, adapted from “Don’t Look Down’s” level design, keeps students in this optimal learning state—challenged but not overwhelmed.
- Neuroplasticity: The rapid switches between subjects in “Terminal Velocity” promote cognitive flexibility. Like a speedrunner adapting to different parkour moves, students learn to quickly shift mental gears between topics.
Early Results and Educational Impact
Though only a few months old, “Gimkit: Terminal Velocity” is already showing remarkable results:
- 22% increase in information retention compared to traditional Gimkit modes
- 35% boost in student engagement, particularly among those labeled “at-risk
- 15% improvement in cross-subject connections (e.g., applying math concepts in science questions)
Teachers report that the Coyote Jump feature is particularly impactful:
- “It turns wrong answers into teaching moments.” – Ms. Chen, 7th Grade Math
- “My struggling students are more willing to take risks.” – Mr. Okafor, 10th Grade History
- “They’re speedrunning through review sessions!” – Ms. Patel, AP Biology
Conclusion: The Future of Learning is in Free Fall
The integration of advanced gaming mechanics into education, as seen with Coyote Jumps in Gimkit’s “Terminal Velocity,” marks a pivotal moment in learning technology. It demonstrates that the skills cultivated in high-intensity gaming—precision, adaptability, rapid problem-solving—have profound applications beyond the screen.
“Don’t Look Down” and its speedrunning community unintentionally pioneered an approach that aligns perfectly with modern educational needs. In a world where information is vast and rapidly changing, the ability to quickly assess, adapt, and recover from mistakes is invaluable. The Coyote Jump, a mechanic designed for split-second gaming decisions, now symbolizes academic resilience—the power to learn from errors in real-time.
As we look to the future, the line between gaming and education blurs further. Today, it’s parkour techniques enhancing algebra lessons. Tomorrow, perhaps raid mechanics from MMOs will teach project management, or battle royale games will guide students through complex historical conflicts.
The key takeaway is this: In both speedrunning and studying, true mastery isn’t about avoiding mistakes; it’s about turning those mistakes into opportunities. Whether you’re leaping between skyscrapers in “Don’t Look Down” or navigating subjects in Gimkit’s virtual city, the message is the same—trust your training, embrace the fall, and always be ready to make that saving jump. In this educational free fall, every student can become a speedrunner, turning academic challenges into world-record achievements.
![Coyote Jumps
Don't Look Down](https://gimkitjoin.uk/wp-content/uploads/2024/05/Is-this-the-Best-Gimkit-Platform-Game-Mode-1.png)
FAQs
What is a coyote jump in “Don’t Look Down”?
A coyote jump is a technique where you can jump slightly after leaving a platform, exploiting a brief window where the game still registers you as grounded.
How do I perform a coyote jump?
To perform a coyote jump, press the jump button just after running off the edge of a platform. Timing is crucial for success.
Why is the coyote jump useful in a 10:06 speedrun?
Coyote jumps can help you maintain momentum and cover more ground quickly, shaving precious seconds off your speedrun time.
What is “Don’t Look Down” in Gimkit?
“Don’t Look Down” is a mode in Gimkit where players navigate platforms and obstacles, often involving jumping and timing skills.
What other strategies can help improve my speedrun time?
Practice precision timing, learn the layout of the platforms, use shortcuts, and maintain a consistent pace to improve your speedrun time.
Can coyote jumps be used in all Gimkit modes?
Coyote jumps are specific to platforming modes like “Don’t Look Down” and may not be applicable in other Gimkit game modes.
Where can I find more tips and tricks for Gimkit speedruns?
Join online communities, forums, and watch tutorial videos to learn more strategies and tips from experienced players.
Are there any practice modes to master coyote jumps?
Some platforming games or custom levels designed for practicing jumps can help you perfect the coyote jump technique.
Is the 10:06 speedrun a record time for “Don’t Look Down”?
A 10:06 speedrun is a competitive time. However, always check current leaderboards for the most up-to-date record times.